CTO Advisory: towards a benchmark for software quality you could show your CEO because it creates value through sustainability

In large IT organisations focused on software development, its change management and operation, leaders invest considerable efforts to collect information regarding status and quality of what such IT organisation delivers.

This efforts come over and over, in form of daily, weekly and monthly reporting.

In this article, we discuss two approaches, how you could drastically reduce costs of these reports and upgrade your teams to produce way more sustainable value.

First: find out what is really happening using a simple ISO/IEC based systematic benchmark, focused on efficiency of labour organization!

Second: implement state of the art automation and technology-focused reporting approaches of labour organisation to increase efficiency of your value chain and reporting.

Continue reading CTO Advisory: towards a benchmark for software quality you could show your CEO because it creates value through sustainability

On Rockstar developer teams

At SIGSPL, we aim to investigate trends and assess foundations to enable any IT organization to build IT that rocks – you included, dear reader!

But, who has the ability to deliver this technology, a Rockstar developer or maybe rather a Rockstar team?

We definitely agree with Scott Hanselman in his discussion about the “Rockstar Programmer myth”, where he says that it’s not only about seniority, but thoughtfulness as well.

The best idea about how seniority relates with problem oriented thinking is probably the quote from Nate Waddoups:

  • Junior Engineer – Creates complex solutions to simple problems.
  • Engineer – Creates simple solutions to simple problems.
  • Senior Engineer – Creates simple solutions to complex problems.
  • Rockstar Engineer – Makes complex problems disappear.

So our call to managers and Human Resources spealists – go for building Rockstar teams, if you see any value in building an IT that rocks! (Insiders’ tip: beyond hiring just developers, consider hiring also Requirements Engineers and Business Analysts and of course Rockstar Testers!)

70 MP Delight: Amazing 15000 x 5000 Pixels LHRD wall at the GI VR/AR workshop

Yesterday, September 10th, I was lucky to attend the opening of the GI VR/AR Workshop 2015 in Sankt Augustin hosted by the Institute of Visual Computing lead by Prof. Dr. André Hinkenjann.

Built as a 7×5 standard HD panel matrix, the LHRD (Large, High-Resolution Display) of 70 Megapixel delivered crisp, breath-taking imagery across a series of use cases.

Interactive usage of Google Maps, custom visualization software, Unity and multi-source windows on a very large display seems to be a representative but not complete list of what has been done last years at the Insitute of Visual Computing.

Specifically an eye-tracking based adaptive view rendering to increase system usage efficiency as well as Kinect-based gaming application gave me an idea what future visual applications to immersively interact with complex worlds of Big Data will be in 1-2 years.

Before this event, I thought that a competing technology to such displays might be an advanced Head Mounted Display, but now I doubt that in near future a HMD device could offer same scalability in terms of high resolution as a LHRD. Still, in a VR application demonstrated by the EU funded  startup VIORAMA  I could zoom into a 1000 MP Hieronymus Bosch paining (related video) .

Now, I am of course looking forward to experience similar LHRD setup, but based not on HD panels, but 4k, or even better 8k, which will be definitely awesome.